public static Vector3 Min (Vector3 lhs, Vector3 rhs);


Returns a vector that is made from the smallest components of two vectors.

See Also: Max function.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2);

void Example() { print(Vector3.Min(a, b)); // prints (1.0f, 2.0f, 2.0f) } }