public static Vector3 Max (Vector3 lhs, Vector3 rhs);


Returns a vector that is made from the largest components of two vectors.

See Also: Min function.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2);

void Example() { print(Vector3.Max(a, b)); // prints (4.0f, 3.0f, 3.0f) } }