public static bool Configure (Networking.ConnectionConfig config, int maxConnections);
public static bool Configure (Networking.HostTopology topology);


configTransport layer confuration object.
maxConnectionsThe maximum number of client connections to allow.
topologyTransport layer topology object to use.


bool True if successfully configured.


This configures the transport layer settings for the server.

using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { void StartServer() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); config.PacketSize = 500; NetworkServer.Configure(config, 10); NetworkServer.Listen(7070); } }