public static bool Listen (string ipAddress, int serverPort);
public static bool Listen (int serverPort);


ipAddressThe IP address to bind to (optional).
serverPortListen port number.


bool True if listen succeeded.


Start the server on the given port number. Note that if a match has been created, this will listen using the Relay server instead of a local socket.

using UnityEngine;
using UnityEngine.Networking;

public class Manager : MonoBehaviour { bool isAtStartup = true;

void Update() { if (Input.GetKeyDown(KeyCode.S) && isAtStartup) { NetworkServer.Listen(4444); NetworkServer.RegisterHandler(MsgType.Ready, OnPlayerReadyMessage);

isAtStartup = false; } }

public void OnPlayerReadyMessage(NetworkMessage netMsg) { // TODO: create player and call PlayerIsReady() } }