public TextureFormat format ;


The format of the pixel data in the texture (Read Only).

Use this to determine the format of the texture.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { if (c != null) Debug.Log(c.format); else Debug.Log("No cubemap was assigned, please assing one on the inspector."); } }