public TextureFormat format ;

描述

纹理中像素数据的格式(只读)。

用于确定纹理的格式。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { if (c != null) Debug.Log(c.format); else Debug.Log("No cubemap was assigned, please assing one on the inspector."); } }