Version: 2017.2
public static void RemoveRPCs (NetworkPlayer playerID);

설명

Remove all RPC functions which belong to this player ID.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }

public static void RemoveRPCs (NetworkPlayer playerID, int group);

설명

Remove all RPC functions which belong to this player ID and were sent based on the given group.


public static void RemoveRPCs (NetworkViewID viewID);

설명

Remove the RPC function calls accociated with this view ID number.