Version: 2017.2


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public static void DestroyPlayerObjects (NetworkPlayer playerID);


Destroy all the objects based on view IDs belonging to this player.

This should only be called when running as a server. It is, for example, meant to to clean up networked objects left by a disconnected player.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }