Version: 2017.1
public static string logFile ;


Sets profiler output file in built players.

Use it with Profiler.enabled to produce profiling information outside of the Unity Editor.

This produces a file with framerate See Also: Profiler.enabled, Profiler.enableBinaryLog.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Profiling.Profiler.logFile = "mylog.log"; Profiling.Profiler.enabled = true; } }