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Profiler.logFile

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public static var logFile: string;
public static string logFile;

Description

Sets profiler output file in built players.

Use it with Profiler.enabled to produce profiling information outside of the Unity Editor.

This produces a file with framerate See Also: Profiler.enabled, Profiler.enableBinaryLog.

    function Start () {
        Profiling.Profiler.logFile = "mylog.log";
        Profiling.Profiler.enabled = true;
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Profiling.Profiler.logFile = "mylog.log"; Profiling.Profiler.enabled = true; } }

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