Script interface for font assets.
You can use this class to dynamically switch fonts on GUI texts or Text Meshes.
See Also: GUIText and TextMesh.
| ascent | The ascent of the font. |
| characterInfo | Access an array of all characters contained in the font texture. |
| dynamic | Is the font a dynamic font. |
| fontSize | The default size of the font. |
| lineHeight | The line height of the font. |
| material | The material used for the font display. |
| Font | Create a new Font. |
| GetCharacterInfo | Get rendering info for a specific character. |
| HasCharacter | Does this font have a specific character? |
| RequestCharactersInTexture | Request characters to be added to the font texture (dynamic fonts only). |
| CreateDynamicFontFromOSFont | Creates a Font object which lets you render a font installed on the user machine. |
| GetMaxVertsForString | Returns the maximum number of verts that the text generator may return for a given string. |
| GetOSInstalledFontNames | Get names of fonts installed on the machine. |
| textureRebuilt | Set a function to be called when the dynamic font texture is rebuilt. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |