public void SetVector (string name, Vector4 val);
public void SetVector (int nameID, Vector4 val);


name Variable name in shader code.
nameID Property name ID, use Shader.PropertyToID to get it.
val Value to set.


Set a vector parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetInts.