public void SetFloat (string name, float val);
public void SetFloat (int nameID, float val);


name Variable name in shader code.
nameID Property name ID, use Shader.PropertyToID to get it.
val Value to set.


Set a float parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloats, SetInt, SetInts, SetVector.