public void SetBool (string name, bool val);
public void SetBool (int nameID, bool val);


name Variable name in shader code.
nameID Property name ID, use Shader.PropertyToID to get it.
val Value to set.


Set a bool parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInts, SetVector.