public static void SetGlobalTexture (string name, Texture value);
public static void SetGlobalTexture (int nameID, Texture value);

パラメーター

nameID Shader.PropertyToID によって検索されるプロパティーの nameID
nameプロパティーの名前

説明

すべてのシェーダーに適用されるグローバルな Texture プロパティーを設定します

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

Usually this is used if you have a set of custom shaders that all use the same "global" texture (for example, custom diffuse-lighting cubemap). Then you can set the global property from script and don't have to setup the same texture in all materials.

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.