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Color.Lerp

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マニュアルに切り替える
public static function Lerp(a: Color, b: Color, t: float): Color;
public static Color Lerp(Color a, Color b, float t);

Parameters

a a (色)
b b (色)
t a と b の値を合わせた float 値

Description

tab 間の色を線形補間します。

t は 0 から 1 の間で固定されます。t が 0 のときは a、t が 1 のときは b を返します。

// Converts a white color to a black one over time.
var lerpedColor : Color = Color.white;
function Update() {
	lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1));
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color lerpedColor = Color.white; void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); } }

See Also: LerpUnclamped.