label | フィールドのラベル |
tag | フィールドが表示するタグ |
style | オプションの GUIStyle |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
string ユーザーによって設定された値
タグを選択するフィールドを作成します。
Assign tags on the selected GameObjects.
// Simple editor script that lets you set a tag for the selected GameObjects. using UnityEditor; using UnityEngine;
public class EditorGUILayoutTagField : EditorWindow {
static string tagStr = "";
[MenuItem("Examples/Set Tags For Selection")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutTagField)); window.Show(); } void OnGUI() { tagStr = EditorGUILayout.TagField("Tag for Objects:", tagStr); if(GUILayout.Button("Set Tag!")) { SetTags(); } }
static void SetTags() { foreach(GameObject go in Selection.gameObjects) { go.tag = tagStr; } }
}