Version: 5.4
public static string TagField (string tag, params GUILayoutOption[] options);
public static string TagField (string tag, GUIStyle style, params GUILayoutOption[] options);
public static string TagField (string label, string tag, params GUILayoutOption[] options);
public static string TagField (string label, string tag, GUIStyle style, params GUILayoutOption[] options);
public static string TagField (GUIContent label, string tag, params GUILayoutOption[] options);
public static string TagField (GUIContent label, string tag, GUIStyle style, params GUILayoutOption[] options);

パラメーター

label フィールドのラベル
tag フィールドが表示するタグ
style オプションの GUIStyle
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

戻り値

string ユーザーによって設定された値

説明

タグを選択するフィールドを作成します。


Assign tags on the selected GameObjects.

// Simple editor script that lets you set a tag for the selected GameObjects.
using UnityEditor;
using UnityEngine;

public class EditorGUILayoutTagField : EditorWindow {

static string tagStr = "";

[MenuItem("Examples/Set Tags For Selection")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutTagField)); window.Show(); } void OnGUI() { tagStr = EditorGUILayout.TagField("Tag for Objects:", tagStr); if(GUILayout.Button("Set Tag!")) { SetTags(); } }

static void SetTags() { foreach(GameObject go in Selection.gameObjects) { go.tag = tagStr; } }

}