Version: 5.4
public static Enum EnumPopup (Enum selected, params GUILayoutOption[] options);
public static Enum EnumPopup (Enum selected, GUIStyle style, params GUILayoutOption[] options);
public static Enum EnumPopup (string label, Enum selected, params GUILayoutOption[] options);
public static Enum EnumPopup (string label, Enum selected, GUIStyle style, params GUILayoutOption[] options);
public static Enum EnumPopup (GUIContent label, Enum selected, params GUILayoutOption[] options);
public static Enum EnumPopup (GUIContent label, Enum selected, GUIStyle style, params GUILayoutOption[] options);

パラメーター

label フィールドのラベル
selected フィールドに表示する enum オプション
style オプションの GUIStyle
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

戻り値

Enum ユーザーによって設定された値

説明

enum をポップアップして選択するフィールドを作成します。

現在選択されている enum 値をパラメーターとして受け取り、ユーザーによって選択された enum 値を返します。


Creates a primitive selected by the user.

using UnityEditor;
using UnityEngine;
using System.Collections;

// Creates an instance of a primitive depending on the option selected by the user. public enum OPTIONS { CUBE = 0, SPHERE = 1, PLANE = 2 }

public class EditorGUILayoutEnumPopup : EditorWindow { public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); } void OnGUI() { op = (OPTIONS) EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); } void InstantiatePrimitive(OPTIONS op) { switch(op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } } }