message | 表示の際に文字列として変換対象となる文字列やオブジェクト |
context | メッセージが適用されるオブジェクト |
Debug.Log の派生で警告メッセージをコンソール出力します。
When you select the message in the console a connection to the context object will be drawn.
This is very useful if you want know on which object a warning occurs.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.
See Also: Debug.logger, ILogger, Logger.LogWarning.
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private Transform transform;
void MyGameMethod() { if(transform == null) Debug.LogWarning("A warning assigned to this transform!", transform); } }