フレーム間で保存されるスクリーンショットを許可するためゲームの再生時間が遅くなります。
このプロパティーが 0 以外の値ならフレームの更新がリアルタイムでフレームのレンダリングに必要な時間に関係ないインターバル (1.0/captureFramerate) で発生します。これは一定のフレームレートが必要で、スクリーン画像を保存するためにフレーム間で十分な時間を残してムービーをキャプチャーしたい場合に便利です。
// Capture frames as a screenshot sequence. Images are // stored as PNG files in a folder - these can be combined into // a movie using image utility software (eg, QuickTime Pro).
// The folder to contain our screenshots. // If the folder exists we will append numbers to create an empty folder. var folder = "ScreenshotFolder"; var frameRate = 25;
function Start () { // Set the playback framerate (real time will not relate to game time after this). Time.captureFramerate = frameRate; // Create the folder System.IO.Directory.CreateDirectory(folder); } function Update () { // Append filename to folder name (format is '0005 shot.png"') var name = String.Format("{0}/{1:D04} shot.png", folder, Time.frameCount ); // Capture the screenshot to the specified file. Application.CaptureScreenshot(name); }
using UnityEngine; using System.Collections;
// Capture frames as a screenshot sequence. Images are // stored as PNG files in a folder - these can be combined into // a movie using image utility software (eg, QuickTime Pro).
public class ExampleClass : MonoBehaviour { // The folder to contain our screenshots. // If the folder exists we will append numbers to create an empty folder. public string folder = "ScreenshotFolder"; public int frameRate = 25; void Start() { // Set the playback framerate (real time will not relate to game time after this). Time.captureFramerate = frameRate;
// Create the folder System.IO.Directory.CreateDirectory(folder); } void Update() { // Append filename to folder name (format is '0005 shot.png"') string name = string.Format("{0}/{1:D04} shot.png", folder, Time.frameCount); // Capture the screenshot to the specified file. Application.CaptureScreenshot(name); } }