設定された名前から float 値を取得します
See Also: SetFloat, Materials, ShaderLab documentation, Shader.PropertyToID.
function Start() { var rend = GetComponent.<Renderer>(); rend.material.shader = Shader.Find("Specular"); print(rend.material.GetFloat("_Shininess")); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); print(rend.material.GetFloat("_Shininess")); } }