Mecanim で定義されたすべてのヒューマノイドマッスル名の配列
function Start() { var muscleName: String[] = HumanTrait.MuscleName; for (var i = 0; i < HumanTrait.MuscleCount; i++) { Debug.Log(muscleName[i]); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { string[] muscleName = HumanTrait.MuscleName; int i = 0; while (i < HumanTrait.MuscleCount) { Debug.Log(muscleName[i]); i++; } } }