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Closeローカル座標でのサスペンションの最大の長さを返す
Suspension always extends downwards the local y-axis. Suspension travel will be scaled by the transform's scale.
collider.suspensionDistance = 0.1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.suspensionDistance = 0.1F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.suspensionDistance = 0.1F