お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closeハンドルの角度を返す。常にローカル座標のY 軸になる
// steer forwards collider.steerAngle = 0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.steerAngle = 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.steerAngle = 0
At high velocities use only small steer angles; a few degrees should suffice.