モータのトルク。回転方向に応じて正と負を返す
To simulate brakes, do not use negative motor torque - use brakeTorque instead.
// spin the wheel forward collider.motorTorque = 10;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.motorTorque = 10; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.motorTorque = 10