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WheelCollider.motorTorque

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public var motorTorque: float;
public float motorTorque;
public motorTorque as float

Description

モータのトルク。回転方向に応じて正と負を返す

To simulate brakes, do not use negative motor torque - use brakeTorque instead.

	// spin the wheel forward

	collider.motorTorque = 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.motorTorque = 10;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.motorTorque = 10