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Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.
// Starts the default camera and assigns the texture to the current renderer function Start () { var webcamTexture : WebCamTexture = WebCamTexture(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { WebCamTexture webcamTexture = new WebCamTexture(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: webcamTexture as WebCamTexture = WebCamTexture() renderer.material.mainTexture = webcamTexture webcamTexture.Play()