言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

WebCamTexture.didUpdateThisFrame

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var didUpdateThisFrame: bool;
public bool didUpdateThisFrame;
public didUpdateThisFrame as bool

Description

最後のフレームから更新されているかどうか

Use this to check if the video buffer has changed since the last frame. When setting a low frame rate, it is likely that the video updates slower then the game, so it does not make sense to do expensive video processing in each Update call, so check this value before doing any processing.

	var webcamTexture : WebCamTexture;
	var data : Color32[];

	function Start () {
		// Start web cam feed
		webcamTexture = WebCamTexture();
		webcamTexture.Play();
		data = new Color32[webcamTexture.width * webcamTexture.height];
	}
		
	function Update () {
		if (webcamTexture.didUpdateThisFrame)
		{
			webcamTexture.GetPixels32 (data);
			// Do processing of data here.
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public WebCamTexture webcamTexture;
    public Color32[] data;
    void Start() {
        webcamTexture = new WebCamTexture();
        webcamTexture.Play();
        data = new Color32[webcamTexture.width * webcamTexture.height];
    }
    void Update() {
        if (webcamTexture.didUpdateThisFrame)
            webcamTexture.GetPixels32(data);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public webcamTexture as WebCamTexture

	public data as (Color32)

	def Start() as void:
		webcamTexture = WebCamTexture()
		webcamTexture.Play()
		data = array[of Color32]((webcamTexture.width * webcamTexture.height))

	def Update() as void:
		if webcamTexture.didUpdateThisFrame:
			webcamTexture.GetPixels32(data)