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Vector4.operator -

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public static function operator -(a: Vector4, b: Vector4): Vector4;
public static Vector4 operator -(Vector4 a, Vector4 b);
public static def operator -(a as Vector4, b as Vector4) as Vector4

Description

別のベクトルと減算を行います

b から b の各成分を減算します。

	// prints (-5.0,-3.0,-1.0,1.0)
	print (Vector4(1,2,3,4) - Vector4(6,5,4,3));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(new Vector4(1, 2, 3, 4) - new Vector4(6, 5, 4, 3));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print((Vector4(1, 2, 3, 4) - Vector4(6, 5, 4, 3)))

public static function operator -(a: Vector4): Vector4;
public static Vector4 operator -(Vector4 a);
public static def operator -(a as Vector4) as Vector4

Description

ベクトルを否定します(ベクトルに-1を乗算します)

各成分に-1を乗算した結果になります。

	// prints (-1.0,-2.0,-3.0,-4.0)
	print (-Vector4(1,2,3,4));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(-new Vector4(1, 2, 3, 4));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(-Vector4(1, 2, 3, 4))