数字とベクターで乗算します
a
で a
の各成分を乗算します
// make the vector twice longer: prints (2.0,4.0,6.0) print (Vector3(1,2,3) * 2.0);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(new Vector3(1, 2, 3) * 2.0F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print((Vector3(1, 2, 3) * 2.0F))
数字とベクターで乗算します
a
で a
の各成分を乗算します
// make the vector twice longer: prints (2.0,4.0,6.0) print (2.0 * Vector3(1,2,3));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(2.0F * new Vector3(1, 2, 3)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print((2.0F * Vector3(1, 2, 3)))