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Vector3.operator *

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public static function operator *(a: Vector3, d: float): Vector3;
public static Vector3 operator *(Vector3 a, float d);
public static def operator *(a as Vector3, d as float) as Vector3

Description

数字とベクターで乗算します

aa の各成分を乗算します

	// make the vector twice longer: prints (2.0,4.0,6.0)
	print (Vector3(1,2,3) * 2.0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(new Vector3(1, 2, 3) * 2.0F);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print((Vector3(1, 2, 3) * 2.0F))

public static function operator *(d: float, a: Vector3): Vector3;
public static Vector3 operator *(float d, Vector3 a);
public static def operator *(d as float, a as Vector3) as Vector3

Description

数字とベクターで乗算します

aa の各成分を乗算します

	// make the vector twice longer: prints (2.0,4.0,6.0)
	print (2.0 * Vector3(1,2,3));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(2.0F * new Vector3(1, 2, 3));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print((2.0F * Vector3(1, 2, 3)))