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Transform.IsChildOf

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public function IsChildOf(parent: Transform): bool;
public bool IsChildOf(Transform parent);
public def IsChildOf(parent as Transform) as bool

Description

親( parent )の子かどうか

Transformが渡した親の子であるかどうかを表すbool値を返します。 子である、更に深い階層の子(つまり子の子)である、同じTransformである場合はtrueを返し、そうでない場合はfalseを返します。

	function OnTriggerEnter (col : Collider) {
		// Ignore trigger events if between this collider and colliders in children
		// Eg. when you have a complex character with multiple triggers colliders.
		if (col.transform.IsChildOf(transform))
			return;
		
		print("Do something here");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnTriggerEnter(Collider col) {
        if (col.transform.IsChildOf(transform))
            return;
        
        print("Do something here");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnTriggerEnter(col as Collider) as void:
		if col.transform.IsChildOf(transform):
			return
		print('Do something here')