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Transform.DetachChildren

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public function DetachChildren(): void;
public void DetachChildren();
public def DetachChildren() as void

Description

全ての子オブジェクトを親オブジェクトから切り離します

子オブジェクトを削除すること無くルートのオブジェクトを削除したい時に便利です。

	transform.DetachChildren();
	Destroy(gameObject);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.DetachChildren();
        Destroy(gameObject);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.DetachChildren()
		Destroy(gameObject)

See Also: transformの親(Transform.parent)を切り離し/変更する