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Transform.localRotation

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public var localRotation: Quaternion;
public Quaternion localRotation;
public localRotation as Quaternion

Description

親のTransformオブジェクトから見た相対的な回転値

Unityは内部的にQuaternionsとして回転を保存します。オブジェクトを回転させるにはTransform.Rotateを使用します。 オイラー角で回転を変更するにはTransform.localEulerAnglesを使用してください。

	// Set the rotation to be the same as the parent
	transform.localRotation = Quaternion.identity;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.localRotation = Quaternion.identity;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.localRotation = Quaternion.identity