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スクリプト言語

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Texture.anisoLevel

public int anisoLevel;

Description

テクスチャの異方性フィルタリングのレベル

Anisotropic filtering makes textures look better when viewed at a shallow angle, but comes at a performance cost in the graphics hardware. Usually you use it on floor, ground or road textures to make them look better. The value range of this variable goes from 1 to 9, where 1 equals no filtering applied and 9 equals full filtering applied. As the value gets bigger, the texture is clearer at shallow angles. Lower values mean the texture will be more blurry at shallow angles. See Also: texture assets.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        renderer.material.mainTexture.anisoLevel = 2;
    }
}