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TerrainData.GetSupportedLayers

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public function GetSupportedLayers(xBase: int, yBase: int, totalWidth: int, totalHeight: int): int[];
public int[] GetSupportedLayers(int xBase, int yBase, int totalWidth, int totalHeight);
public def GetSupportedLayers(xBase as int, yBase as int, totalWidth as int, totalHeight as int) as int[]

Description

エリア内のすべてのサポートされている、レイヤーのインデックス配列を取得します

The Terrain uses a detail layer density map. Each pixel in the map the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.