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Terrain.heightmapMaximumLOD

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public var heightmapMaximumLOD: int;
public int heightmapMaximumLOD;
public heightmapMaximumLOD as int

Description

Lets you essentially lower the heightmap resolution used for rendering.

This can be used on low end cards to never display the highest lod terrain. A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th. The heightmap resolution will be halved for width and height.

	function Start () {
		Terrain.activeTerrain.heightmapMaximumLOD = 1;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Terrain.activeTerrain.heightmapMaximumLOD = 1;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		Terrain.activeTerrain.heightmapMaximumLOD = 1