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Terrain.basemapDistance

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public var basemapDistance: float;
public float basemapDistance;
public basemapDistance as float

Description

Heightmap patches beyond basemap distance will use a precomputed low res basemap.

This improves performance for far away patches. Close up Unity renders the heightmap using splat maps by blending between any amount of provided terrain textures.

	function Start () {
		Terrain.activeTerrain.basemapDistance = 100;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Terrain.activeTerrain.basemapDistance = 100;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		Terrain.activeTerrain.basemapDistance = 100