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Sprites.DataUtility.GetSpriteIndices

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public static function GetSpriteIndices(sprite: Sprite, getAtlasData: bool): ushort[];
public static ushort[] GetSpriteIndices(Sprite sprite, bool getAtlasData);
public static def GetSpriteIndices(sprite as Sprite, getAtlasData as bool) as ushort[]

Parameters

sprite If Sprite is packed, it is possible to access data as if it was on the atlas texture.

Description

Returns the generated Sprite mesh indices.