言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

SparseTexture.UnloadTile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function UnloadTile(tileX: int, tileY: int, miplevel: int): void;
public void UnloadTile(int tileX, int tileY, int miplevel);
public def UnloadTile(tileX as int, tileY as int, miplevel as int) as void

Parameters

tileX Tile X coordinate.
tileY Tile Y coordinate.
miplevel Mipmap level of the texture.

Description

Unload sparse texture tile.

This function removes a tile at (tileX,tileY) coordinates from memory. If a tile is not present, then this function does nothing. See Also: UpdateTile.