言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Shader.SetGlobalBuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SetGlobalBuffer(propertyName: string, buffer: ComputeBuffer): void;
public static void SetGlobalBuffer(string propertyName, ComputeBuffer buffer);
public static def SetGlobalBuffer(propertyName as string, buffer as ComputeBuffer) as void

Description

Sets a global compute buffer property for all shaders.

シェーダーが明確なマテリアルを持たない( Properties ブロックが定義されていない)場合、 グローバルなプロパティ が使用されます。 See Also: SetGlobalTexture, ComputeBuffer クラス, ShaderLab ドキュメント.