言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Rigidbody2D.GetPointVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetPointVelocity(point: Vector2): Vector2;
public Vector2 GetPointVelocity(Vector2 point);
public def GetPointVelocity(point as Vector2) as Vector2

Parameters

point The global space point to calculate velocity for.

Description

The velocity of the rigidbody at the point Point in global space.

GetPointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.