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Rigidbody.GetRelativePointVelocity

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public function GetRelativePointVelocity(relativePoint: Vector3): Vector3;
public Vector3 GetRelativePointVelocity(Vector3 relativePoint);
public def GetRelativePointVelocity(relativePoint as Vector3) as Vector3

Description

ローカル座標における、Rigidbodyオブジェクトの相対的速度を取得します

GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.

	// Prints the velocity of the wheel

	var point : Vector3;
	var velocity : Vector3;
	
	point = transform.InverseTransformPoint(Vector3(0, -.2, 0));
	velocity = rigidbody.GetPointVelocity(point);
	print(velocity.magnitude);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Vector3 point;
    public Vector3 velocity;
    void Example() {
        point = transform.InverseTransformPoint(new Vector3(0, -0.2F, 0));
        velocity = rigidbody.GetPointVelocity(point);
        print(velocity.magnitude);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public point as Vector3

	public velocity as Vector3

	def Example() as void:
		point = transform.InverseTransformPoint(Vector3(0, -0.2F, 0))
		velocity = rigidbody.GetPointVelocity(point)
		print(velocity.magnitude)