Rigidbodyの位置
This is similar to setting transform.position, however the position will only be applied to the transform at the end of the physics step. If you want to continously move a rigidbody or kinematic rigidbody use MovePosition and MoveRotation instead.
function Start () { rigidbody.position = Vector3.zero; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { rigidbody.position = Vector3.zero; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: rigidbody.position = Vector3.zero