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Rigidbody.inertiaTensor

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public var inertiaTensor: Vector3;
public Vector3 inertiaTensor;
public inertiaTensor as Vector3

Description

質量の中心に対する、相対的な対角慣性テンソル

The inertia tensor is rotated by the inertiaTensorRotation. If you don't set intertia tensor from a script it will be calculated automatically from all colliders attached to the rigidbody.

	// The inertia tensor of a long brick

	rigidbody.inertiaTensor = Vector3(5, 1, 1);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.inertiaTensor = new Vector3(5, 1, 1);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.inertiaTensor = Vector3(5, 1, 1)