言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Renderer.OnBecameVisible()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

OnBecameVisible is called when the object became visible by any camera.

This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible are useful to avoid computations that are only necessary when the object is visible.

	// Enables the behaviour when it is visible
	function OnBecameVisible() {
		enabled = true;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnBecameVisible() {
        enabled = true;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnBecameVisible() as void:
		enabled = true

Note that object is considered visible when it needs to be rendered in the scene. It might not be actually visible by any camera, but still need to be rendered for shadows for example. Also, when running in the editor, the scene view cameras will also cause this function to be called. See Also: OnBecameInvisible, isVisible.