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Renderer.enabled

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public var enabled: bool;
public bool enabled;
public enabled as bool

Description

有効にした場合、レンダリングされた3Dオブジェクトが表示されます

	// make the object invisible
	renderer.enabled = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        renderer.enabled = false;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		renderer.enabled = false

Another example:

	// Toggle the Object's visibility each second.

	// make the object visible
	renderer.enabled = true;

	function Update () {
		// Find out whether current second is odd or even
		var seconds : int = Time.time;
		var oddeven = (seconds % 2) == 0;
		// Enable renderer accordingly
		renderer.enabled = oddeven;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        int seconds = Time.time;
        bool oddeven = seconds % 2 == 0;
        renderer.enabled = oddeven;
    }
    void Example() {
        renderer.enabled = true;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		seconds as int = Time.time
		oddeven as bool = ((seconds % 2) == 0)
		renderer.enabled = oddeven

	def Example() as void:
		renderer.enabled = true