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RaycastHit.lightmapCoord

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public var lightmapCoord: Vector2;
public Vector2 lightmapCoord;
public lightmapCoord as Vector2

Description

衝突したライトマップの座標

This can be used for sampling the lightmap and setting the sampled color value as the material color of a moving object to make it roughly match the baked lighting. This is simply the textureCoord2 transformed by lightmapTilingOffset.