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Close原点から方向ベクトルの方角に進むレイを作成します
// Create a ray from the transform position along the transform's z-axis var ray = new Ray (transform.position, transform.forward);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Ray ray = new Ray(transform.position, transform.forward); }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public ray as Ray = Ray(transform.position, transform.forward)