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Ray.Ray

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public function Ray(origin: Vector3, direction: Vector3)
public Ray(Vector3 origin, Vector3 direction);
public def Ray(origin as Vector3, direction as Vector3)

Description

原点から方向ベクトルの方角に進むレイを作成します

	// Create a ray from the transform position along the transform's z-axis

	var ray = new Ray (transform.position, transform.forward);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Ray ray = new Ray(transform.position, transform.forward);
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public ray as Ray = Ray(transform.position, transform.forward)