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Physics2D.changeStopsCallbacks

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public static var changeStopsCallbacks: bool;
public static bool changeStopsCallbacks;
public static changeStopsCallbacks as bool

Description

Whether or not to stop reporting collision callbacks immediately if any of the objects involved in the collision are deleted/moved.

During a collision callback, if either a Collider2D or Rigidbody2D that is taking part in that particular callback is deleted or moved then this property controls whether callbacks will continue for this contact or not. See Also: Collider2D, Rigidbody2D.