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PhysicMaterial.staticFriction2

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public var staticFriction2: float;
public float staticFriction2;
public staticFriction2 as float

Description

異方性摩擦が有効になっている場合、frictionDirection2変数に沿って適用されます

	collider.physicMaterial.staticFriction2 = 0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.physicMaterial.staticFriction2 = 0;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.physicMaterial.staticFriction2 = 0