異方性摩擦が有効になっている場合、frictionDirection2変数に沿って適用されます
collider.physicMaterial.staticFriction2 = 0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.physicMaterial.staticFriction2 = 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.physicMaterial.staticFriction2 = 0