二つのパス文字列を連結します
もし path1 が有効なセパレータ文字で終了しない場合、連結の前に :ref::DirectorySeparatorChar が path1 に追加されます。
//Remember to import IO to make Path work. import System.IO; function Start () { //This will print "/First/Path/To/Some/File/At/foo.txt". Debug.Log(Path.Combine("/First/Path/To", "Some/File/At/foo.txt")); }
using System.IO; using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Debug.Log(Path.Combine("/First/Path/To", "Some/File/At/foo.txt")); } }
import System.IO import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Debug.Log(Path.Combine('/First/Path/To', 'Some/File/At/foo.txt'))